Buying and selling drugs is so simple you can do it at the start of the game. Unfortunately there's no way to tell AI-chan that Independent-chan is a friend unless you use the console command mod, easiest is adjust reputation between independent and remnant with "setrelation independent remnant 100" Since you have rev council presumably you have vayra's sector installed. made AIRetrofit hull-mod be a little more clear on how mush repair speed is slowed down. ox. High command with alpha core: 40% of highest fleet size applied. so unless you know how to spawn it manually using the Console Commands mod, it requires starting a new game to spawn. Actually I haven't but once I will get into my pc I will try to replicate the issue. Then type in help for all the command lists. The only evidence that it even exists is the anargaia rift and the anargaia industry. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsA new version of the console is up, get it here. java. Search through the save file for the ship's name. csv have a "," after them, and make sure. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Must be because the screen is filled with other things added by the mod. 05 Mod, the choice for serious players seeking advanced features and customization options. Now supports concord implementation without library import and codingItems you can give yourself via the console command mod. I did this with a new game because I thought it was not save game compatible, same issue. Factions without the blueprints can't make your ships anyways. 25 Mod, the choice for serious players seeking advanced features and customization. addsubmarket open_market. Put in 1 to guarantee a chance. 0 14. hold (in the past this only gave up to the skeleton crew requirement) - AddOfficer: - Added support for Reckless officers. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. There probably is, I just don't know of one. Thanks, you helped me figure out the setmarketowner command. The only thing Starsector would benefit from releasing on steam would be even bigger modsYou can use the console command mod to just spawn the officers you want. This (along with many other settings) can be changed by running the Settings command. So I've seen a lot of folks complaining about the "list ships" console command bringing up 0 results, and seen various claims as to what the culprit might be. Combat Radar. Here’s what I keep typing AddAgent<Quinx> [1 [Diplomacy]] No idea but usually if you do something like AddAgent <command> it helps you figure out how it works. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. 1a] Console Commands v2021. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. csv is expected in location StarsectormodsExampleModdataweaponsweapon_data. dev-2020-01-30. . 95. 0a 2022/02/16. An unofficial developer's console for Starsector. A good idea might be to tweak/mess about with existing star systems to familiarise yourself with the code. with that, it's as simple as hitting ctrl+backspace and typing addcredits 100000, for example. You can unlock all the blue prints (except for a few things) easily or spawn in specific blueprints. Auto correct sucks sorry addindustry is the command. I've also tweaked settings to make sure VSync isn't messing with anything and it didn't make much of a difference. Get the console commands mod and give yourself the cash, crew, and resources to start a colony right away. High. 8. BAD_SYNTAX). This happens both in a game that was created in 0. here's a console command that'll remove any BTS-added systems & hopefully save you from the slipstream crash, though you'll have to keep the mod. An unofficial developer's console for Starsector. 0:00, Download Mod 1:11, Install Mod 2:19, Using Cheats Files: Console Commands Site Link - Download link -. As mentioned, the console command mod includes a survey option. SpawnCryosleeper: Spawns a Cryosleeper in the current star system. ago. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. Starsectorstarsector-coredatascriptsworld:SectorGen Then look for the line: player. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. Weapon sounds and music ripped straight from the Halo games. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsSo I've seen a lot of folks complaining about the "list ships" console command bringing up 0 results, and seen various claims as to what the culprit might be. The code is: )The Console Commands command is indeed “setmarketsize n”, where n is the desired colony size. - to do that, just go through the. On Windows, it's in the installation directory. I recommend you to re-download the mod it might fix it somehow. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. Premium Powerups Explore Gaming. Uploaded: 12 Dec 2018 . For just the hull you'd enter "addship paragon_Hull". Enjoy the Anchor HOWEVER i lurk here from time to time. Well, technically you can choose traits using console commands, but I know that's not what you guys are asking for. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. Additionally includes some campaign-level content. 4-RC3 16. Essentially, the alias command allows you to chain together console commands. That will add a stable location at the player fleet's current position. 9a] Console Commands v3. log for more details". console command mod, type showloc in console ReplyAn unofficial developer's console for Starsector. - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can manually check for updates Bug fixes: - Fixed comparison of multi-digit patch/RC numbers to single digit ones Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. I'd recommend looking up "good seeds starsector . Haven't used dev mode or console commands in the whole playthrough. To install the mod, simply download the . 2. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. "list blueprints" to list all the game's available bps and bp packages. For the moment I have to check if the latest version of the mod solves the issue. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a different ID than their name). and the Console Commands mod which allows a lot more. Then just console command yourself all the money and points you need. e. This is the first generation Janus Device created by Elissa Zal based on the theories developed by Scylla Coureuse, among others. With our comprehensive installation and usage guide, you’ll be able to install and use [0. You’d probably need to make a mod that loads on game start and creates the system rather than use console commands, just a guess though I know like only 1% of how coding works and 0% of how Starsector coding works. ago. StormGod is a part of that second mod. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. You want the: list ships command. After a tremendous energy input which. An unofficial developer's console for Starsector. Look in the settings file for more information. 1A, despite the mod being outdated. 2. Ships. 2. Open comment sort options. Choose from the options below. Our Vortex game extension has been updated since going from Early Access to Full Launch, allowing for general mod management through Vortex (this will auto-update and require a restart of Vortex). _M00NB34M_ • 4 yr. Not in vanilla,. json) and changing the value of maxColonySize. Due to Java 7 shenanigans, this mod effectively requires either LunaLib or Java 8 (see the "Updating Java" section in linked thread)! Includes LunaLib and Console Commands support. While the commands themselves aren't case sensitive, arguments are. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. 258 Online. It's nearly impossible to make more than the tiniest of changes without corrupting something. The variant ID is case-sensitive, so check your capitalization if the command fails. Her 7 Ryders: Bianca, Black Jack, Havoc, Liberty, Paladin, Phoenix and Seraphim are included, but not their pilots. 34. Console Commands-2-2023-05-05-1683408841. The generated mod folder will be placed in build/mod (this can be changed in local. There are console command mod, it allows you to put any command to your game with easy. If you're smart, make a backup of this folder before editing. 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player shipInstructions. The Hypershunt Tap is a special item. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. It used to be called Starfarer. Console commands mod:. With our. Console Commands at Starsector Nexus - Mods and community Description Files 1 Images 1 Videos 0 Posts 20 Forum 2 Bugs 1 Logs Stats Console. However, some people avoid use of major god-mode-capable mods, such as deleting console commands in rimworld due to the temptation of using it to make things a bit easier being too great for many mortals to. Also when you’re in debt you don’t have negative cash you just owe money so you can buy drugs. In the campaign, objectives are space structures found in star systems, which can only be built at stable locations. Changes to existing commands: - AddCrew: - No longer accepts a crew XP level argument. ) Find the planet that you want to edit. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod!Check starsector. r/starsector • 19 days ago. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the CAMPAIGN_MARKET context). I have created a small mod that adds some more commands to LazyWizard's console mod. When you find it, it's just as simple as typing "giveship warlord" or something like that. New starting options when used without Nexerelin, including Pirate and Luddic Path. help list. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. I read about this problem in the forum but here can't be the case (thanks for pointing out though). 1. I've been running the Beyond The Sector mod (as well as Nexerelin) in version 0. You can then use. ago. This indicates the mission generation failed. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. Console Commands will simualte an event. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back)Console Commands-2-2023-05-05-1683408841. You can also spec out a Ziggurat how you'd like it, then use the "cloneship" command from this mod to make as many copies of it as you'd like. If your automated fleet relies on the computing power of the rest of the. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. NullPointerException. Re: How to remove (s) mods / s-mods /smods. So I suggest opening the mod file where IBB are from (probably Ship and Weapons Pack) then find the . ago. It happens because too many fleets are in the screen. 1a] Console Commands v2021. Awaiting the return of Console Commands author LazyWizard to the. Use Google only for queries with immediate and. You can do some really cool stuff with CC like add stable points. Run list specials and pick whatever BP you want. Console Commands, activate DEVMODE Ctrl+Z to turn off sensor range, deactivate DEVMODE and you have unlimited sensor range! Lordsokka •. An unofficial developer's console for Starsector. 0. As in the topic: I have no option to create a Stable Location when approaching stars. In the "Console Commands mod it shows that the game never really exceeds 4Gb memory and I have 6Gb assigned. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. 14 Lightshow. 95a] ClearCommands 1. (Additionally, you can do it while playing, and you don't have to modify any files) AccusedOfEverything • 4 yr. 95. Starsector > Mods > [0. 96a] Captain's Log 0. Re: How to remove (s) mods / s-mods /smods. Cool: Regulates. instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). Then hit leftshift+backspace. Spawning Instructions. While the commands themselves aren't case sensitive, arguments are. A. For a full list of supported commands enter. Ship and Weapons Pack has the arcade bosses, as well as the arcade player ship that you could cheat-in with console commands. By default, the 64-bit version of the game allocates 1. The Scy Nation literally emerged from the ashes of the "Science Colony of Yggdrasil". The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. I personally. Common Radar. (-Console Commands) I also recommend picking up Nexerelin with a few extra factions (Don't overload on your first try, add too many mods and you'll need to configure some of the lib files)This mod lets the player make and fly the tesseract. I see it mostly as cheating so I don't plan to learn how it is done unless I find a broken issue. This mod allows your fleet to "hyperwarp," traveling up to 15 light-years in mere seconds. This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet. There are console command mod, it allows you to put any command to your game with easy. "list commands agent" will list all commands that have the word 'agent'. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. 8. VengefulJeweddit • 1 yr. 1a] Console Commands v2021. ago. You could use the console mod to give yourself XP to get back to your same level. By default it only works on the player's ship, but you can configure it to affect all allied ships, or all ships in combat. BAD_SYNTAX). Requires latest LazyLib. Free. Make sure you make a backup first, in case you do anything wrong. - Okay, I get to my pc now and only shows in a small widow - Starsector 0. I mean, if you want to just have infinite monies then enable dev mode (eg. ii_barrus. lang. The console mod is very unlikely to be the culprit behind any crashes while saving. It can also be toggled in-game by using the Console Commands mod with its devmode. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. But when you come home, AI-chan wakes up. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. Stop playing the game for months out of frustration trying to find good planets. 96a: - Support for Unknown Skies planet type change projects. It used to be called Starfarer. You could add one gate with console command and if you don't want to carry the guilt of cheating, you could delete what. 2D RPG/Trade/Fleet Combat Game. With Console Commands enabled, pull up the console and enter. However, I don't know how you'd do it in an existing scenario. · 2y. Basic Command Behavior. . (I only have 3 mods enabled -- 'Lazylib', 'Console Commands', and 'Speed Up' I disabled them this time so it only shows that line) I uninstalled and reinstalled the game but its still like that. FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. This is installed just like any regular mod. 7 epta consortium 1. I mean, Starsector is still a perfectly balanced game, with no exploits. 3c — Install colony item on ships!. -With devmode ACTIVE, open then close the console in either the Tab map or the battle. Namingly Clear, and Clear ships. However, it will not work with a LunaLib version less than v1. Reply. Is there any mod, hack or console command I could use to get access to that - or maybe even something similar - and still be able to play through the story again?Download v1. - Further improved hullmod tooltips readability by adding a keypress feature for viewing additional. An unofficial developer's console for Starsector. Easy to use: Has rasps and deburring tools. 2. View. scripts` to `org. Open up "campaign. Next Post [Starsector Mods][0. Due to Java 7 shenanigans, this mod effectively requires either LunaLib or Java 8 (see the "Updating Java" section in linked thread)! Includes LunaLib and Console Commands support. However, it will not work with a LunaLib version less than v1. 5. The former has a handy command for it, the latter adds (among many other things, it’s a whole ass faction mod) a hull mod called AI integration. Updated to be compatible with Starsector 0. I'm putting my last playthrough list as reference. 5. 2D RPG/Trade/Fleet Combat Game. innovateBC [optionalChance], if Console Commands will simualte an event. This can be done using Command Prompt or a tool such as Link Shell Extension . 49K subscribers in the starsector community. json, you can modify the colony stats there (assuming you play without mods that override these values), and set the maximum colony amount to something different (any number you want afaik; tested it, it works) - you can also remove/adjust the over colony limit penalty, which also works. AddXP with no arguments now gives you enough XP to reach the next level. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. The command hullmods cost 0 ordnance points. I did everything from step 2 and that didn't help, but if you could remind me where the secret station can be found I'll try again but from step 1 this. I don't. I only used 3 mod, the lazy lib, magic lib and the console commands. Dev build (July 12, 2020) Pre-release. 9a] Console Commands v3. Clear commands 1. 25 Mod, the choice for serious players seeking advanced features and customization options. Put it in the mods folder and make sure it's tagged in Starsector's launcher. 5GitHub page. It will remove the Portrait changer intel. This mod has LunaSettings integration, but it is optional. setRelationship(pirates. Welcome to a Starsector Tutorial!In this tutorial I will show you what to do if you have any of the following questions:Where do I download mods for Starsect. I do heavily recommend console commands anyway, though, as well as the various other quality of life mods from the mod index here. - Added console command SHUAllHullmods that lets you learn all the standard SHU hullmods (recommended to use if something weird happened). 0 WIP). csv is section on planets. I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. This may be an unpopular opinion, but if you've searched through the entire map and haven't gotten a ship or blue prints, you can use the Console Commands mod to spawn in the blueprint. feel free to suggest more names / name generators. This is installed just like any regular mod. For a full list of supported commands enter. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back) added 108 first and last names to possible names for command nodes. 0 WIP 7. * Set intro splash name for person bounty fleets to the target person's name (can be toggled in settings. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands This mod is safe to add and remove from your saves. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. SbS: Download Lazylib and Console command mod (both made by LazyWizard), unzip both into seperate folders in the mods directory (in main folder of star sector) once that is done, make sure both mods are enabled on launch, after that go into the console window inside the game and typeRunCode Global. 95. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. If you want to use this mod with LunaLib, make sure it is up. 2 – 11/12/22. The easiest way to go about fixing this would be to change all the names on the right-hand side to the left-hand side. If you just want to try out the content? Easiest way is to download the Console Commands mod and use the SetRelation command to get yourself enough standing to accept a commission, which you now need to access a faction's military market. With the Console Commands mod, hit control+backspace and type "addship fronsec_pledge" (other useful IDs: "fronsec_pledge_Base" for its initial loadout and dmods, "fronsec_pledge_Filled" for a pristine with the full autofit)Editing the save file directly is highly discouraged. You could try to generate the mission again, but unless something changed it'll fail in the same way. 05)folder 1. Once in the game, you can summon the console with control+backspace and enter your commands. Modding. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. For a full list of supported commands enter 'help' in the console. 05. 1a-RC8) VERY IMPORTANT The game engine generates a single. Hypershunt Taps have a base price of 300 000 credits. getSector (). Complicated: Create a symbolic link of the mod folder in Starsector's mods folder without moving the folder itself. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. I don't have any plans to create a proper system for choosing traits, and that's not likely to ever change. Compatibility improvements I intend to make once other mods update for 0. 0. Starsector > Mods > [0. - ModInfo, shows detailed info about a mod, including what ships, fighter. I'll list the most broken ones I found (and the mod + codes it associates with) Guardian: Large missile hardpoint combined with missile autoforge + generous amount of ordnance points (Graphics lib. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. It doesn't know or care if these scripts are loose. Can't even find it. Changelog: 0. json, so make sure you have at least LazyLib 2. From my experience, it reduced the amount of resources the game was using and I have an overall better experience. Iirc its max size refinery + story point upgrade + special item (no atmosphere requirement in vanilla) + Alpha core +. help. Installation: This is installed the same way as a normal mod. 1M credits from your wallet in return to make it look like you paid for the construction fee. ago. Sorry :c. no guarantee the nightly builds wont just crash on launch, requires beta cmutils from the git repository, console commands, lazylib Discord server for development and discussion here Features: - 255 player server limit (realistically much less) - currently supports: - ships (basic data available through ShipAPI) - armour grid stateThat being said, if the mod in question is s-modded rather than built in, then yes you'll need to edit your save. 96a] Console Commands v2023. 0 WIP 7. 0 WIP 7. 04. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. 0. Its overridden version of List immediately returns if the mod's features are disabled. Update the mod 2. All starsector has is a bunch of 128x128 portraits. There's a lot of commands you can issue, and some are more obvious than others. The only thing Starsector would benefit from releasing on steam would be even bigger modsWhat version of the game are you running? The getScreenScaleMult() method was added in 0. 05. This mod is not updated for 0. r/starsector • Just did my first expedition beyond the Core Worlds. properties if you wish for it to use your actual mod folder). It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. It's older than the "regular version" (Console Commands (3. With an alias, spawnstableloc will work as shorthand for the full command. The other simple and modular way is to download the Console Commands mod, go to the planet you wish to install the item on and use the “AddCondition” command to edit the planet. Logged. 3. txt extension, otherwise it won't work. Fobiner • 4 yr. 04. 96a-RC10] Missing.